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Released along with the Season 1 Digimon TV Series the Digimon Analyzer or Koushiro's Laptop. You can unlock all the Digimon on the Analyzer just by solving the puzzles. It starts with all Baby I and Baby II Digimon analyzed, and if you enter the puzzle mode, you unlock all Child, then all Adult, etc. The Digimon you can unlock are from the V-Pets Versions 1-5 and Pendulums Versions 1.0-5.0 (no Ver. 0 or .5 versions) as well as Digimon on Ver. S, Ver. WonderSwan, and the Adventure Digivice. If you analyze the .5 Pendulum Versions the Analyzer will read it as the .0 Version (Eg: Tortomon instead of Tailmon on the 1.5). Only the V-Pet and Pendulum Digimon have sprites moving around when you view their data.
Most screens are for information only - press the OK button to advance.
Enter your name when prompted. The key to the right of ON/OFF allows you to switch between katakana, letters and numbers; then press the number keys repeatedly, as on a mobile phone.
You will be prompted to choose a level of Digimon, from Child/Adult/Perfect, to start off with. Random Digimon of that level will be added to your picture book. You get 4 Digimon if you select Child level, 2 Digimon if you select Adult level, or 1 Digimon if you select Perfect level.
Finally, you will be prompted to enter the time. Use the number keys to enter the numbers, and the kana/letters/numbers selection key to change between AM/PM. Once the time is confirmed, the intro sequence is displayed for the first time, and then you can press OK to go to the main menu.
When you change the batteries or press the reset button, any previous saved game is loaded automatically, and you are only prompted to enter the time. To erase your saved game, press the reset button while holding OK, then press OK twice to confirm.
The Digimon Analyzer has a large menu structure, with mainly Japanese text. Most lines in this guide have three parts as follows, separated by dashes:
アナライズ - ANALYZE
Manipulating a scrambled picture of a Digimon in one of eight ways solves puzzles. Pictures of the different methods are numbered and printed to the side of the LCD screen. Pressing the corresponding number key will perform that operation on the picture. The operations are as follows:
The game starts with all Baby I and Baby II Digimon analyzed, and a choice of Child or Adult Digimon to attempt in the puzzle game. When all Child and Adult Digimon have been analyzed, the puzzle game offers Perfect Digimon. When all Perfect Digimon have been analyzed, the puzzle game offers Ultimate Digimon. When all Digimon have been analyzed, the ending sequence is displayed. After that, the puzzle game will offer a Digimon of random level to redo, and the ending sequence is displayed every time (you can skip it by pressing OK).
Minigame (Math Game)
Here a Digimon will appear along with two numbers. Solve the equation and a new Digimon will appear and your counter will go up.
Analyzable Digimon Listing
V-Pets(Check the V-Pet introduction for a complete list.)
Digital Monster v.1
Digital Monster v.2
Digital Monster v.3
Digital Monster v.4
Digital Monster v.5
Pendulums(Check the Pendulum introduction for a complete list. On the Pendulums the .5 version Digimon will register as the .0 counterparts. Pendulum Zero is not readable.)
Pendulum 1.0: Nature Spirits
Pendulum 2.0: Deep Savers
Pendulum 3.0: Nightmare Soldiers
Pendulum 4.0: Wind Guardians
Pendulum 5.0: Metal Empire
NOTE: Agumon and MetalGreymon on the (Pendulum 5.0) are listed seperately.
Ver. S Digimon (Digimon SegaSaturn Game)Gorimon
Ver. WS Digimon (Digimon WonderSwan Game)Musyamon